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Engine 6 of 7

Relative Motion Engine

Transform Two Moving Objects into One Simple Motion

Purpose

Relative Motion is one of the most powerful shortcuts in kinematics.

Instead of analysing two moving objects separately, we convert the problem into a single-object motion problem.

Two Motions

One Relative Motion

Easy Solution
Golden Insight

Most Relative Motion problems become ordinary Distance-Speed-Time problems after choosing the correct observer.

6.1 Master Recognition Rule

Whenever you see the following trigger words:

Immediate Thought

Use Relative Velocity
Recognition Shortcut

Two Moving Objects

One Observer

Relative Velocity

6.2 Relative Motion DNA

Relative Motion is not absolute motion.

It depends on who is observing.

Motion Seen By Observer

Example

Car A moves rightward at:

20 m/s

Car B moves rightward at:

15 m/s

An observer sitting in Car B sees Car A moving at:

5 m/s Rightward
Common Mistake

Students often use ground-frame velocity.

Relative Motion always depends on the chosen observer.

6.3 Fundamental Equation

Master Formula:

$$v_{AB}=v_A-v_B$$

Read As

Velocity of A
With Respect to B

Golden Rule

To find relative velocity:

Object Velocity

Observer Velocity

Memory Shortcut

Subtract Observer

Always subtract the velocity of the observer.

Master Question

Before solving any Relative Motion problem, ask:

Who is watching whom?

6.4 Same Direction Motion

Recognition Trigger

Relative Speed Formula

$$v_{rel}=|v_1-v_2|$$

Recognition Shortcut

Same Direction

Subtract Speeds

Example

Car A = 60 km/h

Car B = 40 km/h

$$v_{rel}=60-40$$
$$v_{rel}=20\ km/h$$
Exam Trap

Many students add speeds.

For same-direction motion, always subtract.

6.5 Opposite Direction Motion

Recognition Trigger

Relative Speed Formula

$$v_{rel}=v_1+v_2$$

Recognition Shortcut

Opposite Directions

Add Speeds

Example

Car A = 40 km/h

Car B = 60 km/h

$$v_{rel}=40+60$$
$$v_{rel}=100\ km/h$$
Exam Trap

Students often subtract speeds.

For opposite-direction motion, always add speeds.

6.6 Overtaking Engine

Recognition Trigger

Core Formula

$$t=\frac{Initial\ Separation}{Relative\ Speed}$$

Recognition Chain

Same Direction

Subtract Speeds

Relative Speed

Time = Distance ÷ Relative Speed

Example

Faster car = 30 m/s

Slower car = 20 m/s

Initial separation = 100 m

$$v_{rel}=30-20$$
$$v_{rel}=10m/s$$
$$t=\frac{100}{10}=10s$$
Overtaking Shortcut

Overtake

Relative Speed

Distance / Relative Speed

6.7 Separation Engine

Recognition Trigger

Question asks:

How Far Apart?

Core Formula

$$Separation=(Relative\ Speed)\times Time$$

Recognition Chain

Relative Motion

Convert to One Object

Apply
Distance = Speed × Time

Example

Relative Speed = 15 m/s

Time = 20 s

$$Separation=15\times20$$
$$Separation=300m$$
Golden Insight

Relative Motion problems become ordinary Distance-Speed-Time problems after converting them into one-body motion.

6.8 Crossing Engine

Recognition Trigger

Case 1: Train Crossing Pole

Pole has negligible length.

$$t=\frac{Length\ of\ Train}{Speed}$$

Case 2: Train Crossing Platform

Entire train must clear the entire platform.

$$t=\frac{Train\ Length+Platform\ Length}{Speed}$$

Case 3: Train Crossing Train

First calculate:

Relative Speed

Then apply:

$$t=\frac{Total\ Length}{Relative\ Speed}$$
Most Common Mistake

Students forget that the entire train must completely clear the object.

6.9 Relative Velocity Graph Logic

Core Idea

Relative position graphs contain direct information about relative velocity.

Slope

Relative Velocity

Zero Relative Velocity

Constant Separation

Both objects move together.

Positive Relative Velocity

Separation Increasing

Negative Relative Velocity

Separation Decreasing
Graph Shortcut

Increasing Separation

Positive Relative Velocity

Decreasing Separation

Negative Relative Velocity

6.10 Relative Motion Decision Table

Trigger Seen Immediate Tool
Same Direction Subtract Speeds
Opposite Direction Add Speeds
Overtake Relative Speed
Separation Relative Speed × Time
Train Crossing Pole Length / Speed
Train Crossing Platform Total Length / Speed
Relative Graph Use Slope

Top Exam Traps

Trap 1

Adding Speeds in Same-Direction Motion
Trap 2

Subtracting Speeds in Opposite-Direction Motion
Trap 3

Using Ground Velocity instead of Relative Velocity
Trap 4

Ignoring Train Length
Trap 5

Ignoring Platform Length
Trap 6

Choosing Wrong Observer

One-Minute Revision Sheet

Same Direction

Subtract Speeds

Opposite Direction

Add Speeds

Overtaking

Relative Speed

Time = Distance / Relative Speed

Separation

Relative Speed × Time

Crossing Pole

Train Length / Speed

Crossing Platform

(Train Length + Platform Length)
/ Speed

Crossing Train

(Length₁ + Length₂)
/ Relative Speed
Golden Relative Motion Rule

Relative Motion is not about the object.

It is about the observer.

Always ask:

"Who is watching whom?"

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